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Pixel Enemies - Animated 2D 32x32 Characters
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Devlog
Pixel Enemies v1.4
September 20, 2024
by
PolishedStone
Adjusted run animation for Rat Commando added jump animations to Rat Commando and Rat Basic adjusted canvas sizes so characters would be more centered added new character: Golem - Crusher animations i...
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Pixel Enemies v1.3.1
September 02, 2024
by
PolishedStone
Added outlined versions for all animations and characters...
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Pixel Enemies - Rat Commando
August 29, 2024
by
PolishedStone
Added a new character: rat commando frame count: 92 canvas size 64x48 animations idle 1 (20 frames) walk (8 frames) run (6 frames) aggro point (18 frames) attack (10 frames, 3 variants) attack 2 (12 f...
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Pixel Enemies - Golem Baby
August 23, 2024
by
PolishedStone
Added a new character: golem baby frame count: 79 canvas size 32x32 animations idle 1 (19 frames) idle 2 ( 9 frames +1 frame to transition from idle 1) walk (8 frames) run (4 frames) jump (9 frames) a...
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Pixel Enemies Asset Pack Release
August 20, 2024
by
PolishedStone
Hello, If you're reading this, thank you! This is my first dev log, but more importantly I just posted my first asset pack, Pixel Enemies! If you haven't seen it yet, give it a look. I hope it will be...
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