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Pixel Enemies - Animated 2D 32x32 Characters

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Devlog

  • Pixel Enemies v1.4
    September 20, 2024 by PolishedStone
    Adjusted run animation for Rat Commando added jump animations to Rat Commando and Rat Basic adjusted canvas sizes so characters would be more centered added new character: Golem - Crusher animations i... Continue reading
  • Pixel Enemies v1.3.1
    September 02, 2024 by PolishedStone
    Added outlined versions for all animations and characters... Continue reading
  • Pixel Enemies - Rat Commando
    August 29, 2024 by PolishedStone
    Added a new character: rat commando frame count: 92 canvas size 64x48 animations idle 1 (20 frames) walk (8 frames) run (6 frames) aggro point (18 frames) attack (10 frames, 3 variants) attack 2 (12 f... Continue reading
  • Pixel Enemies - Golem Baby
    August 23, 2024 by PolishedStone
    Added a new character: golem baby frame count: 79 canvas size 32x32 animations idle 1 (19 frames) idle 2 ( 9 frames +1 frame to transition from idle 1) walk (8 frames) run (4 frames) jump (9 frames) a... Continue reading
  • Pixel Enemies Asset Pack Release
    August 20, 2024 by PolishedStone
    Hello, If you're reading this, thank you! This is my first dev log, but more importantly I just posted my first asset pack, Pixel Enemies! If you haven't seen it yet, give it a look. I hope it will be... Continue reading
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